﻿// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// THE SOFTWARE.

using SharpDX.Mathematics.Interop;

namespace SharpDX.Direct3D11
{
    public partial struct SamplerStateDescription
    {
        /// <summary>
        /// Returns default values for <see cref="SamplerStateDescription"/>. 
        /// </summary>
        /// <remarks>
        /// See MSDN documentation for default values.
        /// </remarks>
        public static SamplerStateDescription Default()
        {
            return new SamplerStateDescription()
                       {
                           Filter = Filter.MinMagMipLinear,
                           AddressU = TextureAddressMode.Clamp,
                           AddressV = TextureAddressMode.Clamp,
                           AddressW = TextureAddressMode.Clamp,
                           MinimumLod = -float.MaxValue,
                           MaximumLod = float.MaxValue,
                           MipLodBias = 0.0f,
                           MaximumAnisotropy = 16,
                           ComparisonFunction = Comparison.Never,
                           BorderColor = new RawColor4(),
                       };
        }
    }
}